GENESIS CONQUER · CLASSIC 4351

Your next challenge.

Registration, rules and rewards in one place. Choose an event, prepare your equipment and meet the other challengers.

Server time 17:18Europe/Warsaw · automatic daylight saving time
PVP / ARENAS

Plan your next round.

xx means any hour. All times use the Polish server clock. Coordinates mark the NPC registration location.

EVERY HOUR

Flag Fight

Registrationxx:10–xx:15

⌖ Flag Fight
Twin City · 424, 341

Fight for the final flag-holder position. Enter at xx:10-xx:15 and claim with the arena Flag Fight NPC at xx:15-xx:19 before the map closes.

Requirements and rewards +

No entry fee.

REWARD

1,000,000 Silver for the winning flag holder.

EVERY HOUR

Death Match

Registrationxx:20–xx:24

⌖ Death Match
Twin City · 424, 345

Score kills on the Death Match map. Entry closes at xx:25. Then return to the Twin City NPC and choose Rewards at xx:25-xx:29. The highest score claims the round; the scoreboard is cleared on collection.

Requirements and rewards +

No entry fee.

REWARD

Random reward: 1m / 1.5m / 2m / 3m Silver, two or three MeteorScrolls, or a random +2 equipment item. Kills increase your score.

EVERY HOUR

Heroes War

Registrationxx:30–xx:34

⌖ Heroes War
Twin City · 434, 344

King/Queen, Prince/Princess and Duke/Duchess enter separate arenas. Registration is xx:30-xx:34. PvP is open on entry; attack the arena pole from xx:35 and destroy it before xx:45. The final hit wins the round; everyone returns to town afterwards.

Requirements and rewards +

Nobility rank King/Queen, Prince/Princess or Duke/Duchess. Keep three free inventory slots and room for 3m Silver.

REWARD

The pole winner receives the Death Match random reward pool, once per rank arena per hour.

EVERY HOUR

Ten'nOut

Registrationxx:50–xx:53

⌖ Ten'nOut
Twin City · 434, 352

Enter with a sword or blade. Temporary vitality equalises the round. Each detected hit counts towards ten; at ten hits or after removing your sword/blade you leave the arena and recover your original attributes. Claim as the last survivor at xx:55-xx:59.

Requirements and rewards +

Sword or blade equipped. Register xx:50-xx:53.

REWARD

1,500,000 Silver for the last survivor.

EVERY DAY

SS/FB Arena

Registration19:00–19:14

⌖ SS/FB Arena
Twin City · 421, 330

A duel arena for Fast Blade and Scent Sword. Register 19:00-19:14. Empty your inventory and remove rings, bows and poisoned weapons. The last survivor claims from SSFBEscort inside the arena at 19:15-19:20.

Requirements and rewards +

Learn Fast Blade or Scent Sword. The legacy entry rule excludes first-rebirth Warriors.

REWARD

2,000,000 Silver for the last survivor.

EVERY DAY

Class PK War

Registration20:00–20:09

⌖ Class PK War
Twin City · 440, 329

Trojans, Warriors, Archers, Water Taoists and Fire Taoists fight in separate class maps. Register 20:00-20:09. The last survivor of each class claims with its arena Prize NPC at 20:10-20:20.

Requirements and rewards +

No entry fee.

REWARD

3,000,000 Silver per class winner.

EVERY DAY

PK Tournament

Registration21:00–21:05

⌖ PK Tournament
Twin City · 434, 348

The daily Elite PK event has a safe waiting map from 21:00 to 21:05. At 21:06 entrants move to the final arena. Eliminations decide the top three; the arena closes around 21:20. This is separate from the classic ticket-based PK War.

Requirements and rewards +

No entry fee.

REWARD

Champion: 4m Silver; second: 3m; third: 2m.

CLASSIC / SERVER EVENTS

More ways to play together.

Sat / 1st of month · 20:30

Classic PK War

Bring an Admission Ticket. Entry opens at 20:30 and closes around 21:10. The last survivor claims at 21:10–21:27. Weekly: 500,000 Silver or DragonBall; monthly: 2m Silver or Super Phoenix Gem.

GeneralBravery · Twin City (452, 292)

Mon/Wed 20:00 · Tue/Thu 12:00

Dis City

A staged PvE expedition for level 110+. Registration lasts five minutes. Complete successive stages by following the expedition NPCs; [EVENTS] displays the active window and countdown.

SolarSaint · Ape City (532, 480)

Battlefield announcements

Guild War

Fight with your guild for control of the Guild Pole. Follow battlefield announcements and [EVENTS]. The winning guild's leader and deputies may claim the cosmetic Honor Halo from Guild Officer (44, 60).

GuildController · Twin City (350, 337)

Administrator event · 3 minutes

Meteor Rain

20 ordinary Meteors land on distinct town tiles. Everyone can collect them before they disappear after three minutes. A server announcement, screen darkening and shake mark the start.

Twin City · (395–455, 350–400)

Administrator event · 3 minutes

DragonBall Rain

10 ordinary DragonBalls appear in the town centre. Anyone can pick them up during the three-minute event. Check [EVENTS] for remaining time and the event area.

Twin City · (395–455, 350–400)

Timed administrator event

Global EXP

The announced global multiplier temporarily replaces base EXP ×3. Personal potions and Genesis VIP still stack. Check [EVENTS] for the active multiplier and expiry; no registration is needed.

Automatic · no registration / bez zapisów

Player contracts · no fixed deadline

Bounty Contracts

Players fund a Silver bounty on a target. Accept a contract with Bounty Master (1,000 Silver fee), then defeat the named player. Active targets and their rewards appear in [EVENTS].

Bounty Master · Twin City (409, 386)

♛ NOBILITY / HEROES WAR

Earn your royal rank.

Click NOBILITY above the HUD, type /nobility or visit Royal Advisor in Twin City (430, 337). From level 70 you can donate Silver, starting at 3m per donation. Enter the Silver amount and confirm with Donate. The top-50 list has five pages of ten characters. Donations are permanent and belong to the character.

With at least 200m donated Silver, leaderboard position determines King/Queen, Prince/Princess and Duke/Duchess titles. Character ID breaks ties. New donations can change other players’ positions and ranks. These three top ranks unlock Heroes War.

TitleRequirementBP
King / Queen≥200m · Top 1–3+12
Prince / Princess≥200m · Top 4–15+9
Duke / Duchess≥200m · Top 16–50+7
Earl200m Silver+5
Baron100m Silver+3
Knight30m Silver+1

How does Battle Power affect gameplay?

+12 BP / KING & QUEEN

Your actual rank

King/Queen adds 12 points to your total BP. It requires at least 200m donated Silver and a top-three leaderboard position. The bonus lasts while you hold that rank; it does not add STR, AGI, VIT or SPI.

PVP / BATTLE POWER

Power difference in combat

The server compares attacker and target BP. When the attacker has less BP, damage is limited according to the BP gap and the defender’s level, class and rebirth. Higher BP can reduce incoming damage from lower-BP opponents or lessen the penalty when fighting stronger players. +12 BP is not a flat +12% attack or damage reduction.

PVE / EXPERIENCE

Monsters and experience

King does not provide a flat damage multiplier against ordinary monsters. WaterLord and DBLord have a separate 200-BP combat threshold. BP also contributes to monster EXP: against an ordinary monster, +12 BP increases that component by 12 percentage points. This is part of the EXP calculation, not a separate ×1.12 multiplier on the total reward.

GUILD WAR / HONOR HALO

Glory for the winning guild.

Honor Halo is an animated aura for the leader and deputy leaders of the guild that won the most recently decided Guild War. It uses the official winner when the war ends, not a temporary pole capture during battle.

  1. Win Guild War and wait for the war to end.
  2. As the winning guild’s leader or a deputy leader, visit Guild Officer on Guild Map (44, 60).
  3. Claim Top Guild Leader Halo or Top Deputy Leader Halo. Your claim is saved and remains active after logging in again.

When a different guild wins the next war, the previous winners automatically lose the effect. The new leader and deputies claim their auras from the same officer. Leaving the guild or losing the required leadership role also removes the aura.

◷ ONLINE REWARDS

Make your time in game count.

Find Online Rewards in Twin City (422, 378). From level 70, earn 1 Online Point for a full connected hour. The hourly timer starts when you log in; earned points are saved. An hour ending in Job Center, Training Ground, Twin City Jail or Market gives no point. Online Points, Task Points and CPS are separate currencies.

RewardOnline Points
DragonBall / ExpBall1
MeteorTear / random +1 equipment2
LuckyAmulet3
MeteorScroll5
BlackTulip10
Genesis VIP · 1 day30
⌖ BOUNTY MASTER

Post a bounty. Take a contract.

Bounty Master waits in Twin City (409, 386). Choose Offer to kill an enemy, enter the target’s name and an amount. Minimum: 100,000 Silver; maximum: 9,999,999 Silver. Posting a contract deducts the full bounty from your inventory.

A hunter chooses Accept an offer, enters a contract ID and pays 1,000 Silver. They must defeat the correct target after accepting the contract. The hunter receives 70% of the bounty; the remaining 30% is commission. Increase a bounty by at least 10,000 Silver, or cancel it by paying twice its amount. Active contracts appear in [EVENTS] and have no fixed deadline.

QUESTS / PEACEJADE INVESTIGATION

Solve the stolen jade mystery.

  1. Speak to EscortChief in Twin City (423, 320). Accept the investigation and receive his letter.
  2. Visit Shopboy in Desert City (469, 273). Ask about the escort and buy the bloody blade for 10,000 Silver.
  3. Take the blade to Roy in Phoenix Castle (182, 214). Bring one Meteor for her clues and letter to Yougo.
  4. Hunt BladeGhosts for JadeKylin. Enter New Desert through the Desert City portal at (163, 471). Bring Roy’s letter and JadeKylin to Yougo (547, 193) to recover PeaceJade.
  5. Return PeaceJade to EscortChief in Twin City (423, 320) for an AmbergrisBag. This is a separate classic NPC quest, outside the QUESTS module.
TRAINING GROUND

Train your weapon proficiency.

Find Boxer in Twin City (350, 335), beside GuildController. Entry costs 1,000 Silver from level 20. Training Ground has 882 targets arranged in rows, for levels 20–120: Stakes for melee and bows, Scarecrows for magic. Choose a target no higher than your level. Level 20 starts at Stake (20, 220) and Scarecrow (10, 210). Archers can use ordinary shots or Scatter against Stakes. Targets refill HP and stay available. Training avoids normal HP, MP, arrow and durability consumption. EXP is much slower than monster hunting; the global multiplier and Genesis VIP EXP bonus do not apply in Training Ground.

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