Titan (3 alive)
Canyon · 1020
⌖ 396, 588
Registration times, arena rules, live bosses, Online Points and Bounties.
Server time 01:34 · Europe/Warsaw
Hover over [EVENTS] in game for active events. During registration, eligible players can join with /joinpvp.
No registration — travel to the map and find the boss. Defeated bosses leave the list. Coordinates show their latest position.
Canyon · 1020
⌖ 396, 588
Forest · 1011
⌖ 659, 772
CentralPlain · 1002
⌖ 427, 256
GlobeIsland · 1212
⌖ 530, 753
xx means any hour. All times use the Polish server clock. Coordinates mark the NPC registration location.
⌖ Flag Fight
Twin City · 424, 341
Fight for the final flag-holder position. Enter at xx:10-xx:15 and claim with the arena Flag Fight NPC at xx:15-xx:19 before the map closes.
No entry fee.
1,000,000 Silver for the winning flag holder.
⌖ Death Match
Twin City · 424, 345
Score kills on the Death Match map. Entry closes at xx:25. Then return to the Twin City NPC and choose Rewards at xx:25-xx:29. The highest score claims the round; the scoreboard is cleared on collection.
No entry fee.
Random reward: 1m / 1.5m / 2m / 3m Silver, two or three MeteorScrolls, or a random +2 equipment item. Kills increase your score.
⌖ Heroes War
Twin City · 434, 344
King/Queen, Prince/Princess and Duke/Duchess enter separate arenas. Registration is xx:30-xx:34. PvP is open on entry; attack the arena pole from xx:35 and destroy it before xx:45. The final hit wins the round; everyone returns to town afterwards.
Nobility rank King/Queen, Prince/Princess or Duke/Duchess. Keep three free inventory slots and room for 3m Silver.
The pole winner receives the Death Match random reward pool, once per rank arena per hour.
⌖ Ten'nOut
Twin City · 434, 352
Enter with a sword or blade. Temporary vitality equalises the round. Each detected hit counts towards ten; at ten hits or after removing your sword/blade you leave the arena and recover your original attributes. Claim as the last survivor at xx:55-xx:59.
Sword or blade equipped. Register xx:50-xx:53.
1,500,000 Silver for the last survivor.
⌖ SS/FB Arena
Twin City · 421, 330
A duel arena for Fast Blade and Scent Sword. Register 19:00-19:14. Empty your inventory and remove rings, bows and poisoned weapons. The last survivor claims from SSFBEscort inside the arena at 19:15-19:20.
Learn Fast Blade or Scent Sword. The legacy entry rule excludes first-rebirth Warriors.
2,000,000 Silver for the last survivor.
⌖ Class PK War
Twin City · 440, 329
Trojans, Warriors, Archers, Water Taoists and Fire Taoists fight in separate class maps. Register 20:00-20:09. The last survivor of each class claims with its arena Prize NPC at 20:10-20:20.
No entry fee.
3,000,000 Silver per class winner.
⌖ PK Tournament
Twin City · 434, 348
The daily Elite PK event has a safe waiting map from 21:00 to 21:05. At 21:06 entrants move to the final arena. Eliminations decide the top three; the arena closes around 21:20. This is separate from the classic ticket-based PK War.
No entry fee.
Champion: 4m Silver; second: 3m; third: 2m.
Bring an Admission Ticket. Entry opens at 20:30 and closes around 21:10. The last survivor claims at 21:10–21:27. Weekly: 500,000 Silver or DragonBall; monthly: 2m Silver or Super Phoenix Gem.
GeneralBravery · Twin City (452, 292)
A staged PvE expedition for level 110+. Registration lasts five minutes. Complete successive stages by following the expedition NPCs; [EVENTS] displays the active window and countdown.
SolarSaint · Ape City (532, 480)
Fight with your guild for control of the Guild Pole. The guild holding the pole at closing wins. The winning guild's leader and deputies may claim the cosmetic Honor Halo from Guild Officer (44, 60).
GuildController · Twin City (350, 337)
20 ordinary Meteors land on distinct town tiles. Everyone can collect them before they disappear after three minutes. A server announcement, screen darkening and shake mark the start.
Twin City · (395–455, 350–400)
10 ordinary DragonBalls appear in the town centre. Anyone can pick them up during the three-minute event. Check [EVENTS] for remaining time and the event area.
Twin City · (395–455, 350–400)
The announced global multiplier temporarily replaces base EXP ×0.25. Personal potions and Genesis VIP still stack. Check [EVENTS] for the active multiplier and expiry; no registration is needed.
Automatic · no registration / bez zapisów
Players fund a Silver bounty on a target. Accept a contract with Bounty Master (1,000 Silver fee), then defeat the named player. Active targets and their rewards appear in [EVENTS].
Bounty Master · Twin City (409, 386)
Click NOBILITY above the HUD, type /nobility or visit Royal Advisor in Twin City (430, 337). From level 70 you can donate Silver, starting at 3m per donation. Enter the Silver amount and confirm with Donate. The top-50 list has five pages of ten characters. Donations are permanent and belong to the character.
With at least 200m donated Silver, leaderboard position determines King/Queen, Prince/Princess and Duke/Duchess titles. Character ID breaks ties. New donations can change other players’ positions and ranks. These three top ranks unlock Heroes War.
| Title | Requirement | BP |
|---|---|---|
| King / Queen | ≥200m · Top 1–3 | +12 |
| Prince / Princess | ≥200m · Top 4–15 | +9 |
| Duke / Duchess | ≥200m · Top 16–50 | +7 |
| Earl | 200m Silver | +5 |
| Baron | 100m Silver | +3 |
| Knight | 30m Silver | +1 |
King/Queen adds 12 points to your total BP. It requires at least 200m donated Silver and a top-three leaderboard position. The bonus lasts while you hold that rank; it does not add STR, AGI, VIT or SPI.
The server compares attacker and target BP. When the attacker has less BP, damage is limited according to the BP gap and the defender’s level, class and rebirth. Higher BP can reduce incoming damage from lower-BP opponents or lessen the penalty when fighting stronger players. +12 BP is not a flat +12% attack or damage reduction.
King does not provide a flat damage multiplier against ordinary monsters. WaterLord and DBLord have a separate 200-BP combat threshold. BP also contributes to monster EXP: against an ordinary monster, +12 BP increases that component by 12 percentage points. This is part of the EXP calculation, not a separate ×1.12 multiplier on the total reward.
Honor Halo is an animated aura for the leader and deputy leaders of the guild that won the most recently decided Guild War. It uses the official winner when the war ends, not a temporary pole capture during battle.
When a different guild wins the next war, the previous winners automatically lose the effect. The new leader and deputies claim their auras from the same officer. Leaving the guild or losing the required leadership role also removes the aura.
Find Online Rewards in Twin City (422, 378). From level 70, earn 1 Online Point for a full connected hour. The hourly timer starts when you log in; earned points are saved. An hour ending in Job Center, Training Ground, Twin City Jail or Market gives no point. Online Points, Task Points and CPS are separate currencies.
| Reward | Online Points |
|---|---|
| DragonBall / ExpBall | 1 |
| MeteorTear / random +1 equipment | 2 |
| LuckyAmulet | 3 |
| MeteorScroll | 5 |
| BlackTulip | 10 |
| Genesis VIP · 1 day | 30 |
Bounty Master waits in Twin City (409, 386). Choose Offer to kill an enemy, enter the target’s name and an amount. Minimum: 100,000 Silver; maximum: 9,999,999 Silver. Posting a contract deducts the full bounty from your inventory.
A hunter chooses Accept an offer, enters a contract ID and pays 1,000 Silver. They must defeat the correct target after accepting the contract. The hunter receives 70% of the bounty; the remaining 30% is commission. Increase a bounty by at least 10,000 Silver, or cancel it by paying twice its amount. Active contracts appear in [EVENTS] and have no fixed deadline.
Find Boxer in Twin City (350, 335), beside GuildController. Entry costs 1,000 Silver from level 20. Training Ground has 882 targets arranged in rows, for levels 20–120: Stakes for melee and bows, Scarecrows for magic. Choose a target no higher than your level. Level 20 starts at Stake (20, 220) and Scarecrow (10, 210). Archers can use ordinary shots or Scatter against Stakes. Targets refill HP and stay available. Training avoids normal HP, MP, arrow and durability consumption. EXP is much slower than monster hunting; the global multiplier and Genesis VIP EXP bonus do not apply in Training Ground.