Meteor +1
0.020%Chance per player monster kill. A material for first- and second-socket attempts at SocketNPC in Market.
A familiar world, classic combat and Genesis systems of our own. Hunt, progress through two rebirths and find your team for the next challenge.
Base battle EXP is ×3, with ordinary loot chances doubled against the 4351 mechanics. VIP and personal EXP boosts stack on top. Rare drops keep their separate chances: Meteor +1 — 0.020%, Dragon Ball +1 — 0.005%. VIP collects the monster’s actual Silver pile, with no fixed bonus.
Look for [EVENTS] below your buffs on the left side of the game. Hover to see active events, registration locations and remaining time. Game and registration times use Polish local time, including daylight saving time.
Four buttons above the HUD open your main modules. Explore what they do and see them in screenshots straight from the game.
Watch for special drops and trade with other players. Rare finds trigger a server-wide announcement and a brief screen-darkening effect.
Chance per player monster kill. A material for first- and second-socket attempts at SocketNPC in Market.
An even rarer find. Use it at the same SocketNPC as an alternative to Meteor +1.
One JadeKylin = 100,000 Silver. Hunt BladeGhost and BladeGhostL83 in Desert City, then trade the trophy at JadeKylin in Twin City (456, 388).
Bring a repaired item and a rare material. The NPC keeps its existing chances: 25% for the first socket and 20% for the second. Each attempt consumes one material; if you have both, the NPC uses Meteor +1 first. AI PLVL kills do not generate rare drops.
ProfToken — visit the Proficiency NPC in Market to upgrade weapon proficiency.
Gems and upgrades — develop your gear, compose +n stones, earn gems through gameplay and trade them in Market.
Every event in one place: hourly rounds first, then daily tournaments and other events. All times follow the Polish server clock.
Fight for the final flag-holder position. Enter at xx:10-xx:15 and claim with the arena Flag Fight NPC at xx:15-xx:19 before the map closes.
Flag Fight · Twin City (424, 341)
Rules and rewards ↗Score kills on the Death Match map. Entry closes at xx:25. Then return to the Twin City NPC and choose Rewards at xx:25-xx:29. The highest score claims the round; the scoreboard is cleared on collection.
Death Match · Twin City (424, 345)
Rules and rewards ↗King/Queen, Prince/Princess and Duke/Duchess enter separate arenas. Registration is xx:30-xx:34. PvP is open on entry; attack the arena pole from xx:35 and destroy it before xx:45. The final hit wins the round; everyone returns to town afterwards.
Heroes War · Twin City (434, 344)
Rules and rewards ↗Enter with a sword or blade. Temporary vitality equalises the round. Each detected hit counts towards ten; at ten hits or after removing your sword/blade you leave the arena and recover your original attributes. Claim as the last survivor at xx:55-xx:59.
Ten'nOut · Twin City (434, 352)
Rules and rewards ↗A duel arena for Fast Blade and Scent Sword. Register 19:00-19:14. Empty your inventory and remove rings, bows and poisoned weapons. The last survivor claims from SSFBEscort inside the arena at 19:15-19:20.
SS/FB Arena · Twin City (421, 330)
Rules and rewards ↗Trojans, Warriors, Archers, Water Taoists and Fire Taoists fight in separate class maps. Register 20:00-20:09. The last survivor of each class claims with its arena Prize NPC at 20:10-20:20.
Class PK War · Twin City (440, 329)
Rules and rewards ↗The daily Elite PK event has a safe waiting map from 21:00 to 21:05. At 21:06 entrants move to the final arena. Eliminations decide the top three; the arena closes around 21:20. This is separate from the classic ticket-based PK War.
PK Tournament · Twin City (434, 348)
Rules and rewards ↗Bring an Admission Ticket. Entry opens at 20:30 and closes around 21:10. The last survivor claims at 21:10–21:27. Weekly: 500,000 Silver or DragonBall; monthly: 2m Silver or Super Phoenix Gem.
GeneralBravery · Twin City (452, 292)
Event details ↗A staged PvE expedition for level 110+. Registration lasts five minutes. Complete successive stages by following the expedition NPCs; [EVENTS] displays the active window and countdown.
SolarSaint · Ape City (532, 480)
Event details ↗Fight with your guild for control of the Guild Pole. Follow battlefield announcements and [EVENTS]. The winning guild's leader and deputies may claim the cosmetic Honor Halo from Guild Officer (44, 60).
GuildController · Twin City (350, 337)
Event details ↗20 ordinary Meteors land on distinct town tiles. Everyone can collect them before they disappear after three minutes. A server announcement, screen darkening and shake mark the start.
Twin City · (395–455, 350–400)
Event details ↗10 ordinary DragonBalls appear in the town centre. Anyone can pick them up during the three-minute event. Check [EVENTS] for remaining time and the event area.
Twin City · (395–455, 350–400)
Event details ↗The announced global multiplier temporarily replaces base EXP ×3. Personal potions and Genesis VIP still stack. Check [EVENTS] for the active multiplier and expiry; no registration is needed.
Automatic · no registration / bez zapisów
Event details ↗Players fund a Silver bounty on a target. Accept a contract with Bounty Master (1,000 Silver fee), then defeat the named player. Active targets and their rewards appear in [EVENTS].
Bounty Master · Twin City (409, 386)
Event details ↗Prefer boss hunts? Look for Ganoderma, Titan and WaterLord. Clean Water helps you prepare a Celestial Stone for your first rebirth.
Heroes War, Ten’nOut, Death Match, Flag Fight and daily tournaments. Check schedules, rewards, Nobility, Online Points and Bounty contracts. Start and finish PeaceJade with EscortChief in Twin City (423, 320).
New characters receive 5000 Silver, a Coat and a class weapon. Archers also get five LuckyArrow packs. The first character on a new account unlocks three days of Genesis VIP.
FreeEXP in Twin City (441, 374) offers one hour of ×3 EXP, or ×8 for Archers — choose one free boost every 12 hours.